AI Insights · Timothy · January 2022
Top 5 Boxing Games in Greece: Q4 2021 Performance
An overview of the performance of the top 5 boxing games on a unified platform in Greece during Q4 2021, based on data from Sensor Tower.
During the fourth quarter of 2021, the top 5 boxing games in Greece saw varying trends in weekly downloads, revenue, and active users, according to data from Sensor Tower.
WWE Mayhem from Reliance Games experienced a notable increase in weekly revenue, peaking at around $496 in the final week of December. Weekly downloads also saw a significant rise, reaching 414 by the end of the quarter. The number of active users grew steadily, culminating in 423 in the last week of December.
EA SPORTS™ UFC® from Electronic Arts showed a consistent increase in weekly downloads, with a peak of 854 in the last week of December. Weekly revenue showed a slight upward trend, reaching approximately $94 in the same period. Active users saw a significant rise, ending the quarter with around 1.8K users.
Boxing Star: Real Boxing Fight from THUMBAGE saw its weekly revenue peaking at about $152 by the end of October, while the weekly downloads reached 172 in the final week of December. The active user count saw a dip mid-quarter but recovered to 461 by the end of December.
Real Boxing: KO Fight Club from Vivid Games S.A. experienced a peak in weekly downloads at 107 in the last week of December. The weekly revenue remained relatively steady, with a peak of $107 in early October. Active users saw a gradual increase, ending the quarter with 148 users.
Real Boxing 2, also from Vivid Games S.A., saw a significant rise in weekly downloads, peaking at 562 in the final week of December. Weekly revenue showed a modest upward trend, reaching $67 by the end of the quarter. The number of active users increased steadily, peaking at 959 in the last week of December.
For more detailed insights and data, visit Sensor Tower.